Hey Folks,
I am currently trying to get into VR Blueprinting in Unreal. But I keep struggeling with figuring out how Motion Controller inputs in the VR Template Scene work. Im simply trying to create an object, which changes the material on overlapping and moves when a button on the Vive Motion Controller is pressed while the Motion Controller Hand is overlapping.
My problem is that the Input detection only works inside the Motion Controller Pawn BP and not in any custom BP.
With Kind regards and thanks in advance,
Neal
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