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Brightrock Games is hiring a new 3D Environment Artist!

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Apply on our company page here.


We’re a small, stable indie studio in the heart of Brighton, UK. We’ve been on a bit of a journey, but landed on our feet, and found ourselves in the enviable position of being able to embark on our NEXT BIG THING. We’ve learned lots from making our highly-praised first game, War for the Overworld, which we continue to release content for, and we’re taking those lessons forward into our new project.

You can be part of this future.

We’re looking for people that live and breathe games like we do, that are willing to challenge tradition, and that have the drive and attention to detail needed to get a great game out the door. We want people that know their stuff, but who are always pushing to learn more – we learn things from each other every day, and each of us is deep diving into our specialties so we can get better. Being a specialist is one thing of course, but in a team this small you’ll also need to balance a fair few hats on that bonce of yours as well.

If you can do all that, well then maybe we ought to be having a chit-chat!

We pride ourselves on the strength of our core team, but we also work with a bunch of awesome freelancers. 


3D Environment Artist:

As a 3D Environment Artist at Brightrock Games you will be responsible for taking concept art and pushing it through the art pipeline.

You will work on both organic assets (like aliens plants) and hard surface props (like teleportation devices, futuristic art sculptures), and anything in between. You will have responsibility to implement assets directly into the game itself, as well as working closely with the animation team to bring them to life.

You will be a core part of a high performing team of developers creating games in one of the most rewarding genres - simulation, RTS and management. As such, you are someone who is competent working with the code & design team to create 3D art that works within the constraints of the systems designed.

Responsibilities:

  • Modelling and texturing stylised environment props using a modular approach and kit-bashing techniques

  • Texturing using a combination of stylisation and PBR

  • Working with the animation team to ensure 3D objects that need to animate have the correct topology

  • Working with the code team to ensure you are making the most of your art and finding creative ways to make it work in a primarily simulation-driven genre

Essential:

  • A strong understanding of a modelling package, 3D Studio Max/Maya/Blender

  • A strong understanding of a digital painting package, Photoshop/Substance Painter

  • A strong understanding of a digital sculpting package (ZBrush preferred)

  • A great portfolio  - Be it professional experience or personal projects showing your talent

  • Strong work ethic, time management and organisational skills

  • Communication skills - asking for help, voicing feedback and concerns, interacting with the community and socialising

Desirable:

  • Able to work on-site in the Brighton, UK office

  • Skills in 2D/3D concepting/drawing

  • Experience with Unity

  • A passion for strategy and simulation games like Dungeon Keeper & RollerCoaster Tycoon

  • A time machine

Apply on our company page here.
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