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Visible seams while Baking Normals in Marmoset.

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Rosquist polycounter lvl 4
Hi!

I am having some weird issues, I get visible seams while baking on some things, but not all of them, even though they are all baked in the same way. Hard Egdes on UV-islands, everything else is smoothed. On the goggle and the waist pouch, I get visible seams. On the hair though, which has the same setting and set-up, there's no visible seams. 

Does anyone know whats going on here? Been troubleshooting for hours but haven't found anything that worked yet. Meshes are .fbx from maya with smoothing groups exported.


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