Hi!
I am having some weird issues, I get visible seams while baking on some things, but not all of them, even though they are all baked in the same way. Hard Egdes on UV-islands, everything else is smoothed. On the goggle and the waist pouch, I get visible seams. On the hair though, which has the same setting and set-up, there's no visible seams.
Does anyone know whats going on here? Been troubleshooting for hours but haven't found anything that worked yet. Meshes are .fbx from maya with smoothing groups exported.
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Replies
Our baking tutorial talks about this and a number of other common issues: https://marmoset.co/posts/toolbag-baking-tutorial/
In this case specifically it looks like you're using hard edges where you shouldn't, I would recommend splitting the uvs up.
No, I only have hard edges where my UVs are split, so that isn't the problem, which is why this vexes me so much :<
Edit: Saw now that it was the problem on the pouch, but I still have seams, albeit a bit less visible.