Hi!
I am having some weird issues, I get visible seams while baking on some things, but not all of them, even though they are all baked in the same way. Hard Egdes on UV-islands, everything else is smoothed. On the goggle and the waist pouch, I get visible seams. On the hair though, which has the same setting and set-up, there's no visible seams.
Does anyone know whats going on here? Been troubleshooting for hours but haven't found anything that worked yet. Meshes are .fbx from maya with smoothing groups exported.
Replies
Our baking tutorial talks about this and a number of other common issues: https://marmoset.co/posts/toolbag-baking-tutorial/
In this case specifically it looks like you're using hard edges where you shouldn't, I would recommend splitting the uvs up.
No, I only have hard edges where my UVs are split, so that isn't the problem, which is why this vexes me so much :<
Edit: Saw now that it was the problem on the pouch, but I still have seams, albeit a bit less visible.