I've set up vertex blending for one of my materials and it works fine. Here is the setup:
Now I have this Parallax setup, and Im not sure how to connect it to the above material graph:
any help how to improve this and make this work would be awesome. I can't seem to find anything in UE4 help or anywhere else.
Thanks guys
EDIT: Interesting. I realize something might be broken with version 4.20 and vertex painting. Seems other people are having this same issue. When I apply this material to my mesh, the whole thing has a red tint to it. The only way to get rid of the red is to paint it off using the Colors tab in the Paint tool. Then I switch to Weight and vertex paint like usual. OR if I just disconnect the RGB from the vertex color node, everything works as it should. Does that seem correct?
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In games, heightmaps with tessellation is usually only used on terrains, yes. There are some rare examples of using it elsewhere though, on ultra high graphics settings.
However, it adds a lot of shader complexity! It also badly works with baked shadows. The offset wouldn't be taken into account on the intersecting mesh, when the light gets baked.