Decided on making a katana I found online. Been feeling like my skills have improved over the summer but still can be better. Any suggestions on changes I should make on the model would be greatly appreciated.
(Reference)
(Renders)
(Low Poly)
(High Poly)
(UVs)
Replies
Solid start.
But you should also let the woodgrains follow the shape of the sword. Like in the reference you posted.
The Blade Collar is also very similar right now in color to the wood. While in your reference it has a contrast to the handle in color and material definition.
At the edge of your scabbard you seem to also have an error with your baking. As there is a visible seam there and also missing the rounded shape.
Your blade is missing the blade ridge going across your blade as well. So right now it is clearly missing that.
Your UVs are very tight in some areas. Let your Shells have some room for edge padding.
Your presentation is very bland right now. A sword on its own is very hard to present, so give it some thought and dont just put it over a grey background. Give closeups and more interesting angles.
These are my bake attempts
These are low poly models
If you want to see what I usually do you can look into my lewis machine gun post:
https://polycount.com/discussion/200140/
It is really outdated (at that time I used xnormal which I left after finding marmoset) but it may be useful to you.