Major Project - Bachelor Project
Workflow optimization: ZBrush to 3D Print
For my Bachlor Project i planned to do:
- an Anatomy Study for my 3D Modell
- 3D Printable Modell/Character
- Workflow analysis
I want to document my own progression and i am also grateful for any input and critism!
Hopefully i can also give some Tips and Tricks on my way.
Replies
Week 1
Skull - Blocking out and rough sketchFor an easy start, use the included Grid.zpr Project in the Zbrush Lightbox folder.
Make sure that you toggle off the perspective view, so you can trace the skull from the Reference picture. For more on-screen References i use "PureRef" which is a free program that stays on top of other applications.
To edit your References and and the opacity of your mesh go to:
-Draw
-Front-Back....
to change references
- Draw
-Modifiers
-Enhance Opacity
After i got the basic proportions of the skull, i removed the Reference in Zbrush. I seperated the Skull into 4 different meshes. I blocked out the basic shapes and sketched the major parts of the skull. Mostly i used the
-Move/Move Topological Brush for shaping
-inflate, to thicken
-Clay, to build up mass layer by layer
First i sketched the important landmarks of the skulls: Orbital Cavaties, Glabellla, Zygonic bone and Nasal Bone. With the help of the Book:
The Artist's Guide to the Anatomy of the Human Head - 3dtotalpublishing
also i merged the parts into only 2 separate mashes, which is better for detailing.
Week 1
Skull - Blocking out and rough sketchFor an easy start, use the included Grid.zpr Project in the Zbrush Lightbox folder.
Make sure that you toggle off the perspective view, so you can trace the skull from the Reference picture. For more on-screen References i use "PureRef" which is a free program that stays on top of other applications.
To edit your References and and the opacity of your mesh go to:
-Draw
-Front-Back....
to change references
- Draw
-Modifiers
-Enhance Opacity
After i got the basic proportions of the skull, i removed the Reference in Zbrush. I seperated the Skull into 4 different meshes. I blocked out the basic shapes and sketched the major parts of the skull. Mostly i used the
-Move/Move Topological Brush for shaping
-inflate, to thicken
-Clay, to build up mass layer by layer
First i sketched the important landmarks of the skulls: Orbital Cavaties, Glabellla, Zygonic bone and Nasal Bone. With the help of the Book:
The Artist's Guide to the Anatomy of the Human Head - 3dtotalpublishing
also i merged the parts into only 2 separate mashes, which is better for detailing.