Hey Polycount,
I'm doing a stylised Joker head sculpt from Arkham City, in the style of Dishonored 2.
Here's my progress so far, using fibermesh to create the hair.
Before adding any other details, such as wrinkles, is there anything that I could improve on at this stage to fit the art style better?
All feedback is welcome
Replies
I'd also get rid of the crow's feet for now, until you've got your secondary forms down.
You'll notice the particular art direction they've used in Dishonored 2 relies a lot of overemphasizing facial muscle groups and proportionally composing them against each other so it reads well overall. One must also notice they moved on from the harder planar edges from Dishonored 1.
Right now, the only thing you seem aware of is using the trimDynamic brush to get hard planes on the face, but I see little in terms of you overemphasizing or being cognizent of the facial muscles that the Joker tends to be pulling in his iconic smile.
Nasiolabial fold
Muscles of the forehead
Orbicularis Oris
as a couple examples.
You need to drop down to a smaller subdivision level and really punch in these medium forms. You've gotten hasty even with the crow's feet on the eyes, where it's not time yet for that.
This is where it gets hard, but if you methodically take your time, you'll get far better results than just hammering at it.
Check out some traditional sculpting videos to see how they build up those forms. I like to review FlippedNormals videos as they come out as they usually have good tips on modeling and sculpting. This video might help you out some https://www.youtube.com/watch?v=PmB2TnGbnZw