Hello This is an environment that I did in UE4, I Created the whole foliage and props and everything you see there. (Water Shader is from Epic Games though smiley Prop Texturing was in Substance Painter and environment Textures were created in Substance Designer. Foliage was created using 3ds max and Speedtree Rocks and Woods done in 3Ds Max and Zbrush Finally Rendered in UE4
i like composition and colours. I don not fully understand the texturing on the side of the building. as well as motivation for 2 lights in front of the building?
i like composition and colours. I don not fully understand the texturing on the side of the building. as well as motivation for 2 lights in front of the building?
me neither wanted to put some lights (coming from inside the building) there but didn't find time to do so left it as it is, I shouldn't have left it like that
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wanted to put some lights (coming from inside the building) there but didn't find time to do so left it as it is, I shouldn't have left it like that