It would be nice if you could attach the images to the post so I do not have to open artstation to give you feedback.
You got a good start, but I think there are some things you could do to push it further.
But some short stuff, none of your fabrics have any thickness, unless the assets are made for an RTS I think you could Extrude them out a bit more so it aint a flat plane. Your albedo could use a bit more of color variation to give it more life. Especially all the metal surfaces. If you want it too be stylized PBR Id say you need more variation in your roughness, right now all of the assets look like plastic. The planes with jewelry stick out as they are so flat, compare them to the bags which are way more highpoly. Either model the jewelry stuff out and give them thickness, or reduce the polycount on some of the other assets so you get parity between them.
Replies
You got a good start, but I think there are some things you could do to push it further.
But some short stuff, none of your fabrics have any thickness, unless the assets are made for an RTS I think you could Extrude them out a bit more so it aint a flat plane.
Your albedo could use a bit more of color variation to give it more life. Especially all the metal surfaces.
If you want it too be stylized PBR Id say you need more variation in your roughness, right now all of the assets look like plastic.
The planes with jewelry stick out as they are so flat, compare them to the bags which are way more highpoly. Either model the jewelry stuff out and give them thickness, or reduce the polycount on some of the other assets so you get parity between them.
Good luck