My name is David Monteiro and I have been working as a 3D generalist with focus on character animaton and rigging, including facial rigging amd setups, for about 10 years now.
The rigs have advanced features like ik-fk matching and snapping, strechy limbs, animator friendly UI, Facial setup (if needed) and are tested with game engines like Unreal and unity.
i have a good knowlege of all production stages, also organic modelling and good edge flow for animation.
About me and my work:
I have both keyframe animation and motion capture experience and have worked with Maya and 3DS Max.