It seems somehow hard to find some resources about good/professional retopology for characters in relation of rigging and uv.
I know that this "field" may huge, but there are barely any sources out there.
Do you guys have some good starting points for beginners? I mean i know whats the meaning behind it, but when it comes to
"why did you retopo the hand like that? Do you think this is good for uv/rigging":
I have to say that i have no clue if this is good/bad.... (i mean i am not sure why, but i can guess that this is bad)
Are triangles something that has to be avoided at any costs?
What are the guidlines, are there any?
I am sorry if this was asked sometimes on this forum, i just could not find it than.
I will buy this
book, but that is only for the face/head, but i can clearly say that i will miss the rest of the body
Thank you in advance!
Replies
Good book about facial modeling and animation (it's good to know how characters are animated, even if you're just going to model them): https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907
Good software agnostic reference: https://www.amazon.com/Pushing-Points-Topology-Workbook-01/dp/1987728610/ref=sr_1_1?ie=UTF8&qid=1535485151&sr=8-1&keywords=the+pushing+points+topology+workbook+volume+01
https://gumroad.com/l/TepOz