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Retopology Do's & Don'ts (Characters)

polycounter lvl 6
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goekbenjamin polycounter lvl 6
It seems somehow hard to find some resources about good/professional retopology for characters in relation of rigging and uv.
I know that this "field" may huge, but there are barely any sources out there.

Do you guys have some good starting points for beginners? I mean i know whats the meaning behind it, but when it comes to
"why did you retopo the hand like that? Do you think this is good for uv/rigging":


I have to say that i have no clue if this is good/bad.... (i mean i am not sure why, but i can guess that this is bad)
Are triangles something that has to be avoided at any costs?
What are the guidlines, are there any?

I am sorry if this was asked sometimes on this forum, i just could not find it than.
I will buy this book, but that is only for the face/head, but i can clearly say that i will miss the rest of the body :)

Thank you in advance!

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