It seems somehow hard to find some resources about good/professional retopology for characters in relation of rigging and uv.
I know that this "field" may huge, but there are barely any sources out there.
Do you guys have some good starting points for beginners? I mean i know whats the meaning behind it, but when it comes to
"why did you retopo the hand like that? Do you think this is good for uv/rigging":
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I have to say that i have no clue if this is good/bad.... (i mean i am not sure why, but i can guess that this is bad)
Are triangles something that has to be avoided at any costs?
What are the guidlines, are there any?
I am sorry if this was asked sometimes on this forum, i just could not find it than.
I will buy this
book, but that is only for the face/head, but i can clearly say that i will miss the rest of the body
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Thank you in advance!
Replies
Good book about facial modeling and animation (it's good to know how characters are animated, even if you're just going to model them): https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907
Good software agnostic reference: https://www.amazon.com/Pushing-Points-Topology-Workbook-01/dp/1987728610/ref=sr_1_1?ie=UTF8&qid=1535485151&sr=8-1&keywords=the+pushing+points+topology+workbook+volume+01
https://gumroad.com/l/TepOz