Came back determined to finish this. When i started it i didn't have the knowledge on how to efficiently do it,I thought i had to unwrap and bake HP/LP for every individual piece, but now i'm gonna try this with tiling materials and trim sheets. After that comes the environment stuff which i have no idea, but i'll get the speedtree subscription to learn about vegetation in UE4. It seems like the concept is based of real life photos of plaza de espana in Sevilla. Really helped me get the reference i need, one of which is this
I redid the meshes and added them in ue4, at the moment i built the whole hallway through a prefab, i think the total sum of modular objects will be a bit less than 50 (is that an okay number for such a scene?) plus the vegetation and rocks after that. Material is a placeholder for now, off to substance designer
Replies
I redid the meshes and added them in ue4, at the moment i built the whole hallway through a prefab, i think the total sum of modular objects will be a bit less than 50 (is that an okay number for such a scene?) plus the vegetation and rocks after that.
Material is a placeholder for now, off to substance designer