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'Soul Remains' Devlog(?)

Hellmouth
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Hellmouth polycounter lvl 11
I say devlog, but truth is I've only just started modeling its protagonist, Murgheal, 3 days ago. Project's been kicking around in my head for almost 10 months, though, lol.

The ideal end result would be a 3D action-adventure-platformer (think PoP, LoK, etc.) about, to cut a long story short, traipsing through an alien dimension and talking about feelings (I can go into more detail if anyone's... interested?). Thing is, I stopped modeling altogether in 2011, having never learned sculpting or etc., so the end result will be very low-poly and outdated by today's standards (just right by early 2000s' though). I have also never attempted to make a game myself before so, oh boy, this is gonna end in tears, isn't it...

Without further ado, though, model in its current form, sitting at 2378 tris:



Concept:


Let me know what you think! Paintovers are welcome as, clearly, I don't know what I'm doing.

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  • Hellmouth
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    Hellmouth polycounter lvl 11
    Head mesh finished, eyes, teeth (just planes... for now?) and asymmetry added.


    EDIT: Basically done with the base model. I've also modeled her hair, but I'm not sure this was the best approach (is there even one?)

    httpspbstwimgcommediaDlylhJ1W4AAUwVLjpg
    httpspbstwimgcommediaDlylhjkW4AEJgiKjpg


  • Hellmouth
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    Hellmouth polycounter lvl 11
    I know nobody cares about this, but yolo... I went ahead and added some extra planes to hopefully make the hair less flat...
    ... and I'm about ready to start on the texture which I'm... not looking forward to...

  • Hellmouth
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    Hellmouth polycounter lvl 11
    Hello no one! I decided I'd continue with her outfit instead of working on the texture!

    As you(heh) can see, I'm close to being done with it (what's left is: side flaps, book, lantern, finishing the leggings), but in the meantime I ran into a different issue which is...

    ... I modeled her outfit on top of the base model, but wasn't particularly mindful of topology, so I imagine if I were to rig it it would clip all over. I had some success using ProBoolean to merge it all into one until it stopped working (I suspect I know why, though), whereas I was advised to connect everything manually.
  • Michael Knubben
    Curious to see how you'll pull off the mismatched, angled part of her face in the texturing. If you manage to make it feel 'natural' rather than like a computer glitch that'll be interesting!
    Also liking the relatively lowpoly model. I imagine you'll be texturing it in the same vein, painting in lighting etc?
  • Hellmouth
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    Hellmouth polycounter lvl 11
    Ah my intention is to bake an AO map and use that as a starting point for the diffuse map. 6+ years ago I used to paint my textures entirely from scratch, and I'm sure that can be turned into a style all its own, but for now I'm aiming for something close to the likes of, say, Kingdom Hearts 2:


    Should be doable even for me, hopefully?
  • Hellmouth
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    Hellmouth polycounter lvl 11
    I was stumped for a while there in regards to how I should proceed?

    I ended up merging the base model with the outfit (without using ProBoolean), which forced me to re-unwrap everything (which is what I was trying to avoid),

    and have started on the side flaps of her outfit. Only book and lantern left after that.


  • Hellmouth
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    Hellmouth polycounter lvl 11
    An indie game I came across on Twitter, 0_abyssalSomewhere, managed to really nail the atmosphere it (and, to an extent, I) was going for, despite its (intentionally?) low-quality assets and textures, I'm envious!
    That being said, I... haven't worked on this in a week, the last thing I did was model the lamp. I also downloaded Unreal Engine to check it out and... well, consider me thoroughly overwhelmed...
    I figured this is as good a time as any to dump some other concepts I've drawn (and written?) for this project?

    Basic Premise (still figuring this out):
    In short (because I haven't sat down to write an updated text dump), it's similar to Edgar Rice Burroughs' Barsoom series, with Murgheal (and a few others) winding up on an alien world (as something closer to tangible holograms/astral projections? than living beings i.e. incapable of eating, sleeping, leaving no corpse on “death”) with its own goings-on.

    Due to the dominance and actions (what actions?) of a group of 'networked' Pale Beings, their world is one step away from becoming completely inhospitable, and its only remaining denizens, sapient, have been forced to subsist on one another to survive.

    Character BIO and other notes:
    BACKGROUND:
    Abandoned at birth on the steps of, and subsequently raised in, a nuns’ monastery in Iadebele, Murgheal grew up a sheltered, mousy girl. Unwilling to devote her life to religion, and against her surrogate family’s wishes but not denied their support, Murgheal opted to dedicate herself to academic pursuits.

    One day, Murgheal received a summons calling her to Reilthane, an invitation penned by the Duke himself. Intrigued, and somewhat alarmed, Murgheal made the trek north and, upon arrival, was inducted into Asthureo’s innermost circle, for she was a descendant of the Lhiarenian royal family, a hybrid born of humans and the alien Pale Beings.

    As an albino, Asthureo had tapped into the shared mind of Pale Beings once before, but it was by using Murgheal’s kinship that he was able to truly transcend human limitations. To outsiders, the Duke now stood at the center of a cult of personality, promising the masses a “deathless utopia“. His enemies would see that he and his entourage are proved frauds.

    N.B: The protagonist of this MP-12ex prequel Soul Remains! The mild and studious Murgheal is a descendant of the Lhiarenian royal family (thus related to a Pale Being), though far removed enough that only 1/4th of her face is (seemingly) devoid of pigmentation (and lopsided, a glimpse into what she would’ve looked like had she been of purer lineage);

    Unbeknownst to Asthureo, Murgheal’s ancestors formed their own stagnant society in the Pale Beings’ dimension since the beginning; rather than oblivion, each descendant is brought there upon death, the main benefit of Pale Being ancestry. Still ironing out the details!

    Due to Asthureo’s experiments, several of his retinue wound up there instead of his artificial afterlife, as well. Some take it better than others; that is to say, some would just be combat encounters, while others would help out (Think Farah in parts of PoP: The Two Thrones)! Under normal circumstances, it is impossible to retain anything foreign to one’s own person after death. Asthureo (unknowingly) succeeded in binding objects to souls, thus Murgheal here retained her ‘longsword’; the rest of her equipment is scavenged;
    Cadeyrn (design might change)
    Character BIO and other notes:
    BACKGROUND:
    Cadeyrn was the middle child of a decently well-to-do Lhiarenian family. Following assimilation into the Northern Empire, the King’s forced abdication instilled deep cynicism into the nation’s citizenry, and a teenaged Cadeyrn with the realization that the only way to preserve his ideal Lhiarenia was in memory, by leaving.

    At age 16, Cadeyrn ran away from his family, finding work, and a way out, as a deck hand on a ship. For the next two decades, he would make a living as a mercenary, on land and sea both, gathering a wealth of experience visiting foreign lands. An escort job in Taxutesi brought him and Asthureo together for the first time and, although they parted ways afterwards, the man had left such an impression on Cadeyrn that, years later, he would seek him out, renouncing his mercenary career to be at his side.

    Officially, he was Asthureo’s bodyguard and, a skilled combatant, was tasked with training Reilthane’s newly-appointed Duke’s retinue, the Asthurean Knights, in the one-and-twin bladed martial art unique to him, developed during his time as a mercenary.Cadeyrn would never set foot in his beloved Lhiarenia again.
    N.B: The deuteragonist of the MP-12ex prequel Soul Remains! Amiable and disciplined despite his violent career choice, Cadeyrn is the one who trained, among others, Murgheal in the use of the sword(s), during the two years she spent at Asthureo’s court in Reilthane.

    Cadeyrn never went out of his way to engage her in conversation, and Murgheal found him intimidating, only really knowing him as a strict instructor, so ending up in the Pale Beings’ dimension (due to Asthureo’s experiments, most of his retinue winds up there instead of his artificial afterlife) gives them a chance to get to know each other. Not romantically or anything (they’re people with vastly different life experiences, even ignoring the 13 year difference), as Murgheal is infatuated with Asthureo, while Cadeyrn, as his close friend and on-and-off lover, tries to ‘bring her back down to earth’.

    Under normal circumstances, it is impossible to retain anything foreign to one’s own person after death. Asthureo (unknowingly) succeeded in binding objects to souls, thus Cadeyrn here retained his ‘longsword’; the rest of his equipment is scavenged;

  • HarlequinWerewolf
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    HarlequinWerewolf polycounter
    Interesting project, I like the idea of keeping it low poly and it having its own style. I'm curious how you're going to bake your AO map? Generally, you're baking from your high poly sculpt onto your low poly model (At least that's how I understand it) Are you going to smooth your model before baking? Just be conscious of keeping any hard edges 'hard' instead of losing that detail in the bake.
  • Josef R
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    Josef R polycounter lvl 5
    Cool stuff! Really love the concepts. Looking forward to seeing the texturing for the protagonist low poly.
  • Hellmouth
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    Hellmouth polycounter lvl 11
    LeahM said:
    Interesting project, I like the idea of keeping it low poly and it having its own style. I'm curious how you're going to bake your AO map? Generally, you're baking from your high poly sculpt onto your low poly model (At least that's how I understand it) Are you going to smooth your model before baking? Just be conscious of keeping any hard edges 'hard' instead of losing that detail in the bake.
    Yeah, that was pretty much exactly my plan! I tested it out on the 'nude' model, just need to figure out the right lighting setup
    Josef R said:
    Cool stuff! Really love the concepts. Looking forward to seeing the texturing for the protagonist low poly.
    Thanks, I'm not (looking forward to texturing, that is)


  • Hellmouth
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    Hellmouth polycounter lvl 11
    Hello!
    It's been nearly a month since I last worked on this model (and project, overall) which doesn't bode well for its chances of ever amounting to anything but let's be real who was I kidding BUT I did finish Murgheal's model the last time I did!

    Here she is!



    this will probably be the final update because I'm bad... at everything...
  • Hellmouth
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    Hellmouth polycounter lvl 11
    Figures I'd start working on this again after exactly one month of... not...

    AO bake didn’t come out right, I’ll need to redo that, but I took the opportunity to create a ‘mock-up’ of sorts, just filling in colours.
    (the AO bake was used at 50% opacity, Multiply)

  • blueblur22
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    blueblur22 polycounter lvl 6
    Looking really cool, especially considering the low poly count for such a details character. I'm really curious to see if it can pull off strong poses and animations without making a mess of the low poly joints. Please share some pix with us when you have the rig functional.
  • Hellmouth
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    Hellmouth polycounter lvl 11
    I still don't quite remember my way around texturing, but it's... a start. I forgot 3ds Max doesn't have easily implemented transparency...
    Here's also the "AO" and "Lighting" maps I generated to hopefully speed things along.


  • Hellmouth
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    Hellmouth polycounter lvl 11
    Haven't made any progress on the texture since (intimidating...), but I did get these 'enemy' designs presentable.

    They will have clothing/armour and weapons, though. Hopefully.
  • Hellmouth
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    Hellmouth polycounter lvl 11
    Managed to kick myself into working on Murgheal some more, made decent progress on her hair, and threw on an opacity map.

    ... Unfortunately it didn't occur to me until... just now that maybe I should've given her eyelashes more space...
    Oops...
  • Hellmouth
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    Hellmouth polycounter lvl 11
    I've made some progress on the texture (though have run into... consistency issues), but for now here's three extra characters. Asthureo doesn't actually show up, despite being pivotal to the entire thing, but Murgheal will encounter the other two (+one more) at some point or another.

  • Hellmouth
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    Hellmouth polycounter lvl 11
    Made some more progress on Murgheal's texture (notably her outfit) today.


  • HarlequinWerewolf
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    HarlequinWerewolf polycounter
    Man, that clothing looks ace! The folds are really nicely done, teach me your hand painted goodness!!!!
  • Hellmouth
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    Hellmouth polycounter lvl 11
    LeahM said:
    Man, that clothing looks ace! The folds are really nicely done, teach me your hand painted goodness!!!!
    Thank you, though I wouldn't call myself a hand painting master by any means...

    Based on some feedback I got, I'm trying to redesign the splitting sword Murgheal wields a bootleg of and eventually gets into something that makes a bit more sense, realistically not that I'm too hung up about that clearly...

  • Hellmouth
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    Hellmouth polycounter lvl 11
    The chances of this amounting to anything are looking pretty slim if I've managed to drag modeling one character out half a year, but... I worked on Murgheal's texture some more today...?
    httpspbstwimgcommediaDupGBUoWkAQyA4Sjpg[Full res]
    The process has been a mess, I think I may have been better off starting from scratch than relying on the AO and Lighting maps I baked at the start... Working at a smaller resolution might have also helped make it all seem less tedious, after all the games (Kingdom Hearts, FF7: Crisis Core) I'm referencing have fairly tiny textures!
    In any case, I also made some progress on redesigning Cadeyrn's sword (see above), though I'm still unsure whether to call it final or not...?
    httpspbstwimgcommediaDuaPswdW4AAh5dSjpg
    Thoughts and prayers would be appreciated...!
  • ScotchTapeWorm
    This is all looking good so far. Especially considering you have been away for so long. I'm glad you're back. I also had some similar experience around that time where I stopped doing 3d. (Not for as long a time) but long enough to get me some really bad habits and mindsets that I am trying to fix.

  • Hellmouth
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    Hellmouth polycounter lvl 11
    Oh uh, it's been a while, huh?

    This is where Murgheal's currently at. I redid her face again, and I think the result is an improvement compared to before.
    httpspbstwimgcommediaDw03x1-WsAEtPLRjpg

    Sadly, I have way more sketches and etc. to show off than I do 3D progress. Final(?) design for Caydern's sword, which I still have to name, and a start on its replicas. I'm *still* not sold on how the two swords connect, though...
    httpspbstwimgcommediaDwLwoMWWkAARljdjpghttpspbstwimgcommediaDwLwnV6X0AAzazYjpg
    And here's a sketch + info dump for what would be Soul Remains' first boss.
    https66mediatumblrcomb05ac94dbde28aea44d304eb4791d8e9tumblr_plxux9EQfx1wacwb3o5_1280jpg
    Murgheal (and her ancestors) are descendants of an alien being puppeteering a human’s body. I initially designed them as just albino giants, though I later wondered if I shouldn’t incorporate more of its anatomy into them?
    https66mediatumblrcom90a7d082725e8e1ae6d3d890c2550456tumblr_plxux9EQfx1wacwb3o8_1280jpgVery first attempt at designing them, I was planning to give each ridiculous hair.
    https66mediatumblrcom32383e48e0b80e8a556ff8959287a667tumblr_plxux9EQfx1wacwb3o3_1280jpg
    Simply albino giants (A) or incorporating elements of their alien progenitor (B) ?
    https66mediatumblrcome5f065a96b5d0af80a861c00424d26ebtumblr_plxux9EQfx1wacwb3o2_1280jpghttps66mediatumblrcom59b92b570140f64bff9acc38333186actumblr_plxux9EQfx1wacwb3o1_1280jpg
    Fionnbharr here would be the actual boss you fight, while the other 14 chatter in the background. V2 adds a shoulder-mounted shield, and was an experiment in harnessing the greebly nonsense aesthetic of MCU character design...
    https66mediatumblrcom082cf4dcb3332136b5a68eab01d76686tumblr_plxux9EQfx1wacwb3o7_1280jpghttps66mediatumblrcom8421ecc679a8a0d52cb6a7a6365e79b2tumblr_plxux9EQfx1wacwb3o6_1280jpg
    Most recent sketch, an outfit idea for *all* of them, Fionnbharr would just be wearing his gorget-pauldron-shield monstrosity on top.

    I wanted something more 'fantasy', and tried to dress them in a style that’d feel appropriate for someone posing as a god (and has been cut off from human civilization for millennia)...
  • Hellmouth
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    Hellmouth polycounter lvl 11
    Hopefully final designs for Cadeyrn's sword (which needs a name) and its replicas.
    Despite everything, I ended up using basically the same mechanism I came up with originally.....
    great, good job......
  • Hellmouth
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    Hellmouth polycounter lvl 11
    As I was trying to design more skimpy Horizon Zero Dawn rejects, I began wondering whether I shouldn’t just go with the idea I had for Soul Remains 2 (which came first, ironically): characters’ outfits are projected based on their subconscious (i.e. Persona 5’s phantom thief getups)

    I (eventually) decided on “yes”, so here’s Murgheal’s new (or old) outfit, her student’s uniform in Iadebele.
    https66mediatumblrcom065de6884ce22993fce291d9099f2b8etumblr_pn6uvrTscu1wacwb3o2_1280jpg
    https66mediatumblrcom7bcd8351b349a3e8d94b6f5d7cfc94c3tumblr_pn6uvrTscu1wacwb3o1_1280jpg
    Cadeyrn’s outfit is him reminiscing about when he first met Sindre, as one of the mercenaries escorting the latter’s group of scholars through to some tropical ruins (hence his state of undress)
    https66mediatumblrcom08683560a9aa97de773a6bd4987cb593tumblr_inline_pnahq5erfe1v7ensp_640jpg
    I'm gonna be frank though, I have issues focusing, so it's basically guaranteed this project won't ever amount to anything, so long as I'm going it alone. It's likely I'll keep chipping at it because I don't know when to cut my losses, but unlikely any of it will be 3D.

    So thanks for checking this out the... half a year I kept at it.
  • HarlequinWerewolf
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    HarlequinWerewolf polycounter
    I know how you feel about focus cos I often have the same issue but seeing threads like this have inspired me to try and make my own game! I hope you keep at this, even if you're only working on the weekends, it's been nice seeing your designs and your progress (I apologise for lurking so long) Good luck with future projects and hopefully we'll see more of this one day :)
  • Hellmouth
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    Hellmouth polycounter lvl 11
    LeahM said:
    I know how you feel about focus cos I often have the same issue but seeing threads like this have inspired me to try and make my own game! I hope you keep at this, even if you're only working on the weekends, it's been nice seeing your designs and your progress (I apologise for lurking so long) Good luck with future projects and hopefully we'll see more of this one day :)
    Thank you for your kind words. Hopefully I'll make something of myself sooner rather than later but things are looking grim...
    In any case, I've put the model up on Sketchfab, if anyone's interested in having a look!
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