its been a few years since I last used substance painter, is it still the same where-by I can't combine on one baked map several materials?
if so, that has to be the most stupidest thing ever.
its the same with generating baked normal maps from a High poly model, etc, it will not produce 1 for the entire uv map, instead it will produce one for each material. Even Substance Designer isn't this dumb
please tell me Im wrong and there is a way.
(i dont use photoshop or anything like that.)
Replies
What exactly are you trying to achieve that requires multiple exported texture sets on the same UVs?
More to the point, how exactly are you planning to use them?