Hello Everyone, first id like to greet everyone as I am new to the community.
I'm currently working on a 3D scene for my portfolio and in that scene, I have a floating object that I want to connect to a wall with a metal chain.
What I have done is modeling chain parts and stringing them together, and giving them rigid bodies and gravity through this creates a lot of geometry and takes forever to calculate. my question is is there an easier way to create what I have in mind.
the screenshot should give a decent idea of what I got in mind.
thanks in advance!
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Replies
Now use one of the duplicate on curve scripts or MASH to place and attach your chain geometry to the new curve. This is more or less giving you a rigid "simulation" for free since the geometry is just parented to their respective places on the curve. Note that you don't need a CV for every chain link.
Quick edit: This isn't a "proper" physical approach, this is just cheap and easy. The links are just following the curve, so they may end up not reaching enough or reaching too far.