(Tutorial I followed to create this render: https:// youtu.be/A-oPiP3t8-k)
This will be the digital sketchbook I would love to post in almost everyday to not only show my work but also my fears, doubts and epiphanies.
I would love to get critiques and reviews to my work in this sketchbook since my goals are hard to achieve and I wish to become the utter best I can.
Thanks for giving it a look and stay safe.
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I was however quite tired and confused about my own 3D Artist path as well so I decided to ask a question that I found, today, had been answered by some really cool folk here in Polycount which filled me with determination to continue on my path and ask more questions around the site when I felt lost and questioning how to move from where I am.
The tutorials I followed, if I did, will be included in the day I created the model.
Aug5_2108
Aug9_2108
- UdemyUnrealEngineCourse_https://www.udemy.com/share/10027MAEMacFdUQng=/
- UdemyUnrealEngineCourse_https://www.udemy.com/share/10027MAEMacFdUQng=/
- UdemyUnrealEngineCourse_https://www.udemy.com/share/10027MAEMacFdUQng=/
- UdemyUnrealEngineCourse_https://www.udemy.com/share/10027MAEMacFdUQng=/
Michael Pavlovich usually covers everything you need to know about ZBrush, I recommend him.
Right now I'm currently trying to start a personal project in Unreal and eveythingafter that will be a result of me needing and wanting meshes for that game I'll be developping Do you have any experience with Unreal Engine?
I'll be posting some new stuff today so if you want I'd love to hear more from you
Thanks for passing by.
Although they look somewhat basic to me at this point the first video from CGCookie about the Donut and the anvil look interesting and have taught me something I still didn't know how to use. The spacebar, ironically.
Having that said I will start using this sketchbook far more often now than before. I hope for your continued support and I hope you will find value in the creations and tutorials I will post about in here.
Although I don't feel there's a need to share this part, here's my progress for today.
I learned how to use the spacebar to search blender for the name of options I might not be able to easily find otherwise.
I learned how to use an array and how to create some small animations.
Understood just how important having a surprise at the end of a practice was. I'm planning on doing this by practicing by myself on something I wish.
Until then.
I took some reference photos I wanted to sculpt from scratch but without following a tutorial... Wow x) It was fun and interesting but from a perspective of an artist, a true disaster that was awesome as a current benchmark.
I'm currently finishing out still what I want to do but I'm still working on finding out what I truly wish to do.
One thing I decided to do today was create a Pinterest board with the name "What I demand of myself" and one named "What I will not accept.".
If anyone wants to help with that I'll be super happy.
As for today, here is what I did. Not a lot but I did question some important things today... I'll have to check how to better sculpt in Zbrush tomorrow since I could even get a pic of what I was doing (barely anything) since I couldn't get the program to start working.
Reference Image when I worked in blender. (Protect your eyes for my work int he second pic)
I was planning on starting to retopologize everything starting with a small plane but then I remembered I could've used a reference image in the BG and just use ctrl+click to create a vertice and "draw the face and then extrude. Similar to hair. Sadly I did and still want the freedom and feeling of sculpting on the mesh I have.
Reference image for when I was working in Zbrush. Got the zpheres to work. Accidentally deleted everything. Started working again with a mannequin. Closed Zbrush without saving.
If you believe I could make something better in this drawing, I'd like to know what it is.