by what i understand from tutorials and the manual the way that you would make a collision for something like a tunnel would be to use boxes or rectangles around it.
But what if i have something like this hydraulic cylider that has many concave pieces? there is no other way, only by breaking it into a lot of convex pieces?
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However there is an option in UE4 to create a complex collision using the mesh details, doing this requires more processing but its more precise.