Did you made all of this alone???!!! If so, suuuuper job you made here!!! How did you proceed? How much time did it take to you? Before I decided to become a weapon artist I wanted to be an environmental artist. I know for sure that this is a massive task.
Haha thanks for the kind words To answer your questions, Its made 100% by me and all assets are from scratch. I worked about 10 weeks on it. I started off by making a blockout and experimenting with how I could make it modular. pretty much all pieces (even most of the props) are textured with a trim-sheet. And that trim-sheet was used on f.e: metal, plastic and concrete master materials.
I already experimented with lighting in the scene quite early on and I think that is quite important. Lighting is baked over the entire scene and in some places there are some dynamic lights for nice specularity / sharper shadows / volumetric fog.
When the scene was almost done I created the camera setup for the cinematic so that after that I could polish and set dress according to what is seen in the shots.
However, I was often also just experimenting around and trying crazy ideas (experimenting with shaders is my favorite way to spent time haha) which altered the order in which I worked a lot. But it helped to stay flexible and open minded and made it extra fun which is great for a personal project. It was indeed a massive project but I just kept searching for ways to push it further
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Did you made all of this alone???!!!
If so, suuuuper job you made here!!! How did you proceed? How much time did it take to you?
Before I decided to become a weapon artist I wanted to be an environmental artist. I know for sure that this is a massive task.
Haha thanks for the kind words
To answer your questions, Its made 100% by me and all assets are from scratch. I worked about 10 weeks on it. I started off by making a blockout and experimenting with how I could make it modular. pretty much all pieces (even most of the props) are textured with a trim-sheet. And that trim-sheet was used on f.e: metal, plastic and concrete master materials.
I already experimented with lighting in the scene quite early on and I think that is quite important.
Lighting is baked over the entire scene and in some places there are some dynamic lights for nice specularity / sharper shadows / volumetric fog.
When the scene was almost done I created the camera setup for the cinematic so that after that I could polish and set dress according to what is seen in the shots.
However, I was often also just experimenting around and trying crazy ideas (experimenting with shaders is my favorite way to spent time haha) which altered the order in which I worked a lot. But it helped to stay flexible and open minded and made it extra fun which is great for a personal project. It was indeed a massive project but I just kept searching for ways to push it further
Any chance we can see the trim sheets or a break down of its use? stunned to hear this is made from basically 1 trim sheet
Awesome work dude