Hi everyone!
I'm Joan from Spain.
i've been doodling in zbrush for a long time, and I think my art it's quite decent.
But poligonal modeling it's quite a black art for me. I tried to do stuff in 3ds Max and it was a mess of edge loops with pinching everywhere, ugly subdiv...
So I decided to put all my effort in learning proper subdiv hard surface modeling. The think that it's making my progress difficult it's the fact that I'm not able to follow tutorials, I don't have the patience.
So I decided just to start modeling and learn on my mistakes.
-----------
I'm modeling a weapon, from an unkown artist (please if u know the artist name let me know!
here's the concept:
Replies
I'll be finishing the blockout today, I hope proportions and siluette will improve today. i'll keep posting the progress. please critique my work, It's the way I can improve.
With this project I'll be using modo 100% (I like the software, it's my second day using it). So i'll use mesh fusion, the Uv editor, the advanced viewport...)
Kind Regards!
I am Marco and I am from Spain too!!
Well. I don´t see this work of yours as a "noob" one. In fact, It is quite decent.
Back when I started polygonal modeling I had some issues as well. After some time trying by myself I decided to look into Arrimus3D youtube channel. Thanks to his videos I learned how to model inside 3dsmax and it hasn´t been the same since then (Now it is quite easy for me to model).
As I can see from your screenshots you are not using 3dsmax but the ideas are basically the same. I suggest you give it a try and see what his channel offers to you.
Furthermore, don't worry. Just work everyday and you will see that in no time you will have no problem at all with polygonal modeling.
Kind Regards from Barcelona.
Regards from Ourense (Galicia)!
https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ
I worked a bit on the blockout, and a bit with the subdiv. Very basic support loops for test the shape. Once I have everything in place, I'll start to shape the subdiv and add the remaining pieces. Just with a couple of sesions, I realized how bad I'm, but how much you learn just practicing.
I chose this concept for do the excercice of trying to figure out the mass and practice my 3d guessing and imagination. It's like a first contact and a warm up for my first journey on poly modeling. Not trying to model a realistic stuff (i'm very new to this).
Once I'm more fluent with the tools and technique, I'll follow your advice and try to model something more accurate and with more references! It's just my 3rd day with MODO.
Cheers!
Just a question: Edge weighting it's used in the game industry? ( I guess yes, if you can bake it ).
Can I export (or via GoZ) opensubdiv from Modo to Zbrush? or I have to freeze the mesh at the higher subdivision level?
Kind Regards.
Learning Modo, poly modeling and to fight with edgeloops for the first time it's hard.
It's plausible if I work like 6/7 hours a day, to become acceptable at modeling in a span of a year?
Kind Regards,
Joan