Always thought I wanted to be a 3D artist / designer for games.
I do really enjoy my work and I'd say I'm really good at it. I currently model, texture, animate, rig and optimise all 3D assets for the game. I will then import them into engine and set up any controllers required. I also do most of the 2D graphics (UI and artwork) and optimise and import them into the game as well. I also write internal tools when required.
I just don't feel rewarded though. The coders make significantly more money than I do, and the reason they can ask for this money is because they have other jobs to go to if they weren't paid that. There's literally zero jobs in my city. There's maybe 3-4 3D jobs in the entire country right now and none are even related to games.
So you get your dream job but you're going to be stuck at whatever company you can get into for 3-4 years at a time because of the huge over demand. I feel like there's no point to learn that new workflow or train myself in a new scripting tool, why? It's not like you're going to get paid more. I'm already paid "good" money for an artist but compared to most jobs it's a joke.
I'm switching over to UX design. There's several new jobs posted a week and even a mid level UX designer makes more than my current role (senior lead artist). I also take it upon myself to learn the analytics tools and put together user flows in order to get better at UX. My UI skills are already pretty good from putting together so many UI screens in unreal. I'd say half of my current work experience has cross over with UX.
I am a little
, after 7 years I feel like I've finally "got it" when it comes to 3D. Finally wrapped my head around skinning, uv maps, topology, texturing. There's still endless amount I could learn. Feels like all that will be going down the drain, but holding onto is just not paying off.
That being said I do have hope that "3DX designer" will one day be a thing. All UX centers around 2D screens, maybe one day they will be 3D spaces.
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Other times, you've got to learn to enjoy eating bark.
I'd say keep up with your 3d since you've invested so much of yourself into it (and enjoy it), but if staying put is what you've got to do, I'm sure you can work yourself into something more viable and still maintain some job satisfaction.
Best of luck!
The invention of the camera didn't stop people from from requesting painted artwork. It's likely 3D art would still exist, it's just the way we do it in the future would be different.
This is too situational.
If you make a game that's just a copy of real life, then sure, you wont need artists.
But then look at movies like Star Wars, where it's still filmed on Earth, but they have to create all the set pieces and wardrobes that don't exist.
There will always be a need for artist direction/vision.
I recently was offered a role as a "VR Designer". I would have been the only artist, doing all of the modelling, texturing, rigging, animating. It was expected that Unity scripting would be known in order to setup simple interactive scripts from the objects you make. Also would be required to do all the level design, lighting, and experience design. So at least 3 roles in 1. Salary: $40,000 USD.
You can still do 3D stuff on the side, or use it in UX/UI when you need to. Also, I know at the studio I'm at, we have a UX/UI Designer. I think other game studios too have those roles, so you're not ruling yourself out of the picture. It's still relative.