I recently graduated from full sail a week ago and for my last portfolio project I died to work on a double barrel shotgun and I want to know how I could improve this model and make it better. I was rushing a little bit with the model due to my full time but now that I am down I want go back and fix this model. I would appreciate any help I can get!
My Sketchfab
https://skfb.ly/6zXNSMy Artstation
https://www.artstation.com/artwork/Zy3m8My Model Below

References


Replies
3) your bake artefacts are obvious
I've found it helpful, while workign in that program, to identify the different qualities of the reference and break them down in layers. Take just the wood on this weapon for instance. It is composed of the base color and roughness properties -- that's one layer. Then you have the grain, another color layer. Perhaps you may need a couple layers even to get the grain. Then you've got scratches. I might separate the scratches into three layers. A generic scratches layer, a larger, unique scratches layer, and then a scratches layer using your curvature map as well. Then, you've got a waxy, glossy finish which should probably be underneath the scratch layers. On top of all of that, a very subtle layer of roughness variation to simulate dust, grease, etc.