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Best way to texture a heigh map? (world)

polycounter lvl 7
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salimmatta polycounter lvl 7
Hey guys,

So whats the best way to texture a generated height map in the engine? I was using Quixel Mixer the material looks pretty good, but when I imported it to UE4 and applied to the terrain it got a bit off grid, so I had to reduce tile from 1 to 0.01, but if I zoom in the quality looks not that great.

So again its my first time experimenting with big terrain and applying a decent material on it, any source of help would be much appreciated :)

Cheers

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  • Obscura
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    Obscura grand marshal polycounter
    If I understand correctly, you have a unique texture setup. Can you show your material in Unreal? To texture landscapes, you should use "splat maps" and tiling textures blended using the splatmaps.
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