Hey guys,
So whats the best way to texture a generated height map in the engine? I was using Quixel Mixer the material looks pretty good, but when I imported it to UE4 and applied to the terrain it got a bit off grid, so I had to reduce tile from 1 to 0.01, but if I zoom in the quality looks not that great.
So again its my first time experimenting with big terrain and applying a decent material on it, any source of help would be much appreciated
Cheers
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