Currently working on a game with some friends, and I've built some structures to use modular pieces. Mainly some small little houses, and a bigger main house all using modular 4x4 and 2x4 pieces. Now I need to build a church, and I'm debating whether I should do this modular or not. Whats the advantage of building this church modular if the pieces that I make will only ever be used in making the church and nowhere else? Draw calls?
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Basically, block in everything you can before you start thinking about unique details.
You can check out the latest AAA games to see what is possible at the highest tiers. Assuming a small indie team, it's probably safe to say you won't be operating as efficiently on any fronts, but that doesn't mean your game has to look like minecraft either. I'd just build what you want (observing basic efficiency practices), and then dial back at the end to get the FPS you need.
I don't know what it's called in Unreal, but Unity has a tool called Profiler which the programmer can use to see where the performance bottlenecks are. If you're drawing a lot of GPU, that might mean you need to trim your assets. There's a lot going on that can hamper performance.