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Textures from SP lose resolution in 3d software

Hi! I'm new in SP and have this problem I can't seem to find solution for.. When I create textures in painter they look nice and sharp, however after exporting them to 3d max, they become very blurry. I tried increasing and decreasing uv scale in SP, but it doesn't help.. Maybe somebody faced the same problem and can share some tips? Below are the screenshots of my results in SP and max

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  • Shuma
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    Shuma polycounter lvl 9
    By default 3Dsmax use small size texture map for display in the viewport.
     Try to go to View->Viewport Configuration->Display performance and put like 4096 pixels in the "Texture maps" field. Could help
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