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Character artists for games, please help! (how many polys?)

suwhan
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suwhan node
Hi everyone, 

I just had a quick question regarding character modeling for games (on zbrush). For models used for games such as in EA's UFC and Ubisoft's Tom Clancy series (Rainbowsix siege, the division, etc.) how many polys do the models have? I heard that it is crucial for character artists working on projects like this to minimize the poly count for smooth gameplay. Also, I am aware the character artists create high poly models as well, how many polys do the high res models have?

Thanks in advance!


Examples of low poly models for the games mentioned above

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