Hi all,
Been working on this guy for a while. I would greatly appreciate advice and critique.
If anything is off with proportions, or style please give your input!
Also, colors are basic (and I am a bit colorblind) so don't focus too much on those for now.
Thanks all!




Replies
Regarding your head, you have several errors, including:
1) bridge of nose is too narrow
2) The triangle shape of the nose is off.
3) No philtrum
4) Lips are not defined
5) Obicularis oculi is not defined at all. It's just a hole for the eyes.
6) Zygomatic Arch and cheekbones are not defined.
What reference were you using when you were modeling this face?
You should focus on just getting the big forms defined well first. I recommend sculpting a planar head so you can understand the planes of the face better before you start smooth mesh previewing your way to a final.
I will also defiantly look into Sculptris.
Other than the head, are the proportions and anatomy ok for the rest of the body?