Sup guys, this is my first thread, sorry if it is in the wrong topic.
But i'm having some issues with a character that i'm creating, i sculpt a stylized hair and i'm not having good results baking the maps.
this is the substance painter bake, in the first image it is the mesh without the normal map, and the second is with the normal map applied.
the details is bad in the seam connections, i believe that this maybe can be a problem with the fbx tangent.
i would appreciate any help, thanks for the attention.
Replies
it is better if i check triangulate and uncheck binormals?
Thanks for your answer.