Hi everyone. Not sure what causes my problem, so after some googling I decided I need your help.
I work in 3ds max and want to pass geometry to ZBrush as FBX.
The export settings I used look like this:
When I use FBX ExportImport in ZBrush I get the following result:
I don't see any specific settings for import in ZBrush. When I reimport this FBX file back to 3ds max, it comes in quads, so that's not an export issue.
I tried several times to import some basic objects, like planes and boxes, or exporting geo with different modifiers applied (whatever can affect this), and sometimes it imports correctly and sometimes not, and I can't figure out the reasons. The search does not indicate someone else had this problem, or I just googled wrong words.
How can I fix this issue, and what's the reason?
Thank you.
Replies
First of all, using obj does not suit me. My current model has over 250 subtools and I wanted to retain their names for easy model navigation. While importing obj, it comes as single subtool and names are lost which is bad.
But I followed your advice and tried to Convert everything to Editable Poly before exporting to ZBrush, and it helped.
So I know now, that even if an object has Turbosmooth aplied which is turned off(!), it will come to ZBrush as tris.
And the only option I can invent and be sure of, is making 3 simple steps at a time: Convert selection to editable poly, Export selection, Undo converting to editable poly.
That's easy to accomplish, but what if I occasionally fail to Undo and it will go unnoticed, and I will end up with saved file which was closed with all modifiers collapsed and no way to regain them.
But simple adding of an Edit poly mod above all is really an answer. So the issue is closed, thank you.