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Normal map glitch Maya to Max

ZelenHimihal
polycounter lvl 5
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ZelenHimihal polycounter lvl 5
Hello to everyone, id like to share a problem that i encountered in hopes that someone will help me figure it out.
Its really strange and its the first time I get this.I made a character for a game and had the animator rigg it so I can do a pose and a render.He did the rigg in Maya and im using max.He gave me back the character in .fbx when he was done and after posing it I noticed this weird glitching in the shading. I think its a normals problem.Now I could easily fix the glitch by meshsmoothing or reseting/unifying/flipping normals and setting new smoothing groups however after i do that the normal seams become visible when rendering in any software(tried both max and Marmoset, same problem occurs).

Ive attached images, its really weird and I didnt find a solution on the internet.If anyone has any ideas....Please...

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