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Zbrush Insert multimesh not working how it's supposed to

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JustinT polycounter lvl 2
So for one of my characters I'm trying to make a necklace like the image below. Instead of the suuuper time consuming way of creating this manually, I wanted to go with an insert mesh approach.



I have all the base shapes set up and imported into Zbrush.



However, whenever I arrange them in an insert mesh brush and draw a curve, this happens. The scale is off, and some of the pieces are very displaced from the line I drew. I've made sure the draw depth is set to 0, multimesh variation set to  6 (the number of subtools in the brush) and the multimesh selector set to 3 (for random). What am I doing wrong here?

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