I am struggling to bake an Ambient occlusion map with my floaters. I have Two Faced box unticked which removes the harsh AO around the floaters but it still gives me a soft shadow around them. I have tried looking for videos about baking ambient occlusion in marmoset with floaters but haven't found anything only find Basic baking tutorials
https://imgur.com/THNqq2Lhere is a shot of what the occlusion looks like
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The typical work around would be to paint over these areas in Photoshop. You can also model the detail directly into the geometry if accuracy is important for a particular area.
The geo I'm using has to be floaters so I guess a manual paint over in PS is the only way, unfortunately.
Is there any thoughts or plans on a workaround for this in future?