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Setting up floaters and baking Ambient Occlusion

TheRod
polycounter lvl 9
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TheRod polycounter lvl 9
I am struggling to bake an Ambient occlusion map with my floaters. I have Two Faced box unticked which removes the harsh AO around the floaters but it still gives me a soft shadow around them. I have tried looking for videos about baking ambient occlusion in marmoset with floaters but haven't found anything only find Basic baking tutorials

https://imgur.com/THNqq2L

here is a shot of what the occlusion looks like 

Replies

  • EarthQuake
    This is the expected result, we don't have an additional tools for dealing with floater AO issues at this time.

    The typical work around would be to paint over these areas in Photoshop. You can also model the detail directly into the geometry if accuracy is important for a particular area.
  • rosscomac
    I've been struggling with this issue all day long and just could not find a solution no matter what I tried. Now I know why!  :D

    The geo I'm using has to be floaters so I guess a manual paint over in PS is the only way, unfortunately.

    Is there any thoughts or plans on a workaround for this in future?
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