Hello everyone. I'm new here. Nice to meet you

Recently i was working on a character inspired by my friend's comic books.
https://www.youtube.com/watch?v=mU5VTf77NX8&feature=youtu.beI've sculpted the base mesh and the armor. I will be retopologizing him by now and i kind of don't know how to approach it.
Should i make it into one object? Two (Basemesh/Armor)? Or every single subtool as retopologized mesh?
Any advice will be greatly appreciated. Have a nice day :>
Replies
For a character made up of different segments and materials like yours you could split em up into components and re-topologise each component individually. The body itself along with the trousers can be one component. Then helmet, arm bracers, hands, leg shin plates, boots and torso armour can be separate components.
If you have a body underneath the clothing, you can delete anything that will never be seen (e.g. legs under trousers) before re-topologising. If you have a face below the helmet you can keep that if it's important, or re-topo it as something low detail.
One of my characters was made up of over a dozen separate components. You can combine them together when it's time for rigging, if you need to.
Hope that helps.
Note: Each component uses the same joint rig, and have to be skin bound and weight painted individually.