hi polycount i spend 3 days sculpting from sphere trying to capture the likeness
this is my result
what i miss here ? i know it's hard for me 9 month into sculpting but it's a challenge for me


my refe

other reference i know some of them it's older

thanks
Replies
This guy seems like a pretty good challenge, his features are very subtle. I'd agree with above suggestion and forget about the eyes, mouth, nose, for a moment -- just consider their proportions and location on the head only -- and really make sure you get the shapes of the skull, jaw, and overall proportions just perfect before doing anything that requires more than 100k polygons.
this my tweaks
yes i chose him cause i know it's hard for me to capture likeness in young ppl but older one i can easy get the likeness it's a challenge
@carvuliero
thanks man why i didn't do that before i trust my eye next time i'll use photoshop to block big shapes
can i ask u both what is a likeness is it to make 100% him or just he look him like caricature
ppl get change over the time so to make it perfect like an refe is it must btw i didn't yet overlay refe over the sculpt
Definitely a good way to train your eye if you strive for an exact 1::1 replica though.
@BIGTIMEMASTER
i got it now yeah the face shape and forms change over time maybe the likeness it's like on different time line
but i'll try everytime to get it 1:1
again thank u very much guys
Hope it helps
second thought ur right i'll try to go back and get the likeness
thank u again Carvuliero
@aanselmo same , yeah he is amazing
thank u i'll after apply carvuliero feedback
thank u so much
Here is an entertaining and informative youtube channel with good, beginner friendly tips. These guys here on polycount will help you identify the mistakes in your forms, but seeing how people are using the actual tools may help you as well.