have you tried an ordered dither rather than the noise ? if it's Unreal I have an implementation I can dig out for you
@poopipe Thanks for this suggestion, haven't tried ordered dither yet. I came across this effect before, but didn't know what it was called. I'm currently rendering the loops with Blender (Eevee), but I assume the approach is similar. I shall try it
Created a node group of the dithering portion so it's easy to reuse in other files. Gaming-wise, I have been playing way too much Hades :-B Edit: Wow, just did my first escape
nice it works better on the turntable i think - now i'm wondering if there's a way to lock the dither to the object. the question is - do i do my actual job this afternoon or slack off and try to implement it?
now i'm wondering if there's a way to lock the dither to the object. the question is - do i do my actual job this afternoon or slack off and try to implement it?
Wait, you don't have an AI doing all the work for you? :P
On the gaming-side, I completed a second run of Hades - I got to stop playing this sometime
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The initial sketch (+ some ideas for a Scarecrow character)
if it's Unreal I have an implementation I can dig out for you
if it's Unreal I have an implementation I can dig out for you
Edit: Here some results, following this Pixel Perfect Dithering Shader in Blender tutorial by Kenny Pang
The patterns currently don't fit the pixel grid.
Created a node group of the dithering portion so it's easy to reuse in other files.
Gaming-wise, I have been playing way too much Hades :-B Edit: Wow, just did my first escape
it works better on the turntable i think - now i'm wondering if there's a way to lock the dither to the object. the question is - do i do my actual job this afternoon or slack off and try to implement it?
On the gaming-side, I completed a second run of Hades - I got to stop playing this sometime
BikeRider
PipeRider
Gurgoyles