have you tried an ordered dither rather than the noise ? if it's Unreal I have an implementation I can dig out for you
@poopipe Thanks for this suggestion, haven't tried ordered dither yet. I came across this effect before, but didn't know what it was called. I'm currently rendering the loops with Blender (Eevee), but I assume the approach is similar. I shall try it
Created a node group of the dithering portion so it's easy to reuse in other files. Gaming-wise, I have been playing way too much Hades :-B Edit: Wow, just did my first escape
nice it works better on the turntable i think - now i'm wondering if there's a way to lock the dither to the object. the question is - do i do my actual job this afternoon or slack off and try to implement it?
now i'm wondering if there's a way to lock the dither to the object. the question is - do i do my actual job this afternoon or slack off and try to implement it?
Wait, you don't have an AI doing all the work for you? :P
On the gaming-side, I completed a second run of Hades - I got to stop playing this sometime
Oof, time is flying by. Currently don't much time/energy for side quests. Hopefully around around Christmas it will be a bit more quiet. Managed to do something small today.
loop
edit01: loop_02
rough ideas
edit02: found some time for another small loop:
Still playing Hades and finally finished Half-Life Alyx. Really want to create some VR environments now Found that here in the city, there are some nice looking older buildings that would make great kits.
Towing truck, based on ZC WANGs cool concept, subject of the current Bi-Monthly challenge. Like the concept, but don't have the time to make a proper challenge entry.
Replies
The initial sketch (+ some ideas for a Scarecrow character)
if it's Unreal I have an implementation I can dig out for you
if it's Unreal I have an implementation I can dig out for you
Edit: Here some results, following this Pixel Perfect Dithering Shader in Blender tutorial by Kenny Pang
The patterns currently don't fit the pixel grid.
Created a node group of the dithering portion so it's easy to reuse in other files.
Gaming-wise, I have been playing way too much Hades :-B Edit: Wow, just did my first escape
it works better on the turntable i think - now i'm wondering if there's a way to lock the dither to the object. the question is - do i do my actual job this afternoon or slack off and try to implement it?
On the gaming-side, I completed a second run of Hades - I got to stop playing this sometime
BikeRider
PipeRider
Gurgoyles
Oof, time is flying by. Currently don't much time/energy for side quests.
Hopefully around around Christmas it will be a bit more quiet.
Managed to do something small today.
edit01: loop_02
rough ideas
edit02: found some time for another small loop:
Still playing Hades and finally finished Half-Life Alyx. Really want to create some VR environments now Found that here in the city, there are some nice looking older buildings that would make great kits.
King is dead
Towing truck, based on ZC WANGs cool concept, subject of the current Bi-Monthly challenge.
Like the concept, but don't have the time to make a proper challenge entry.
A race track, suggested by my friends' son, in action