Coral is a Halo Fan Game that brings classic Halo gameplay to PC. It will include an all-new Campaign about an outer colony called Coral and the Spartan-3 fireteam you play as, a Firefight mode that will be reminiscent of Halo 3 ODST and Halo: Reach’s firefight mode, and Flood, which is a firefight and Call of Duty Zombies inspired endless horde mode. The game will enter alpha stage once the firefight mode is playable and stable enough.
Our team is full of passionate
Halo fans from many different backgrounds, and we would like you to join us. We
use Discord for all of our communication, so if you haven’t created an account
already, you can create one at discordapp.com. Here are the most needed
positions:
//Programmer (Engine/Mechanics)
We desperately need programmers that can work in Unreal Engine 4 (Blueprints and/or C++) to develop the sandbox (such as the weapons, grenades, melee, vehicles, etc.) and different elements like the UI backend. We also need somebody who can work on creating a server backend for stat tracking, scoreboards, and online multiplayer.
//Concept Artist (Scenery and/or objects)
We need 2D artists for weapons, vehicles, and other props, as well as for
landscapes and scenery, to give the environment artists a guide to building
levels, as well as giving a guide for 3D artists to create assets. We don’t
have a set program that is required, so feel free to use the program of your
choice. If you do art on paper, a scanner is required.
//Weapon/Vehicle 3D Artist
We need 3D artists that are capable of
creating vehicles and weapons in the classic Halo art style. You would be
working with our 2D artists and the department leads to create the assets, and the
use of Maya, 3DS Max, or Blender is preferred.
//Animator
We could benefit from a few more
animators on many different aspects, such as first person, cutscenes, and
enemies. We will have a variety of enemies that would require their own walk
cycle, firing, etc, so demand is high. Blender or Maya is preferred.
//VFX Artist
VFX Artists would be
creating different effects for various different aspects of the game, such as
weapon smoke/muzzle flash, various beams/projectiles, and other various environmental
effects. As long as the effects can be imported into/made in Unreal, you are
free to use your own workflow.
If you would like to contact us to join the team or for more info, contact @JeBobs#2735 or @ChickenPhobia#7023 on Discord, or feel free to email us at joincoralteam@gmail.com
Thank you for taking a look at our ad!