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Green Monster

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  • pixelpatron
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    pixelpatron polycounter
    Damn that's nice, but the texturing seems a little paint by numbers. I'd like to see more color variation on elements. For instance, the blue feathers would look better having darker bases and go lighter towards the tips. The ropes suffer the same fate, the ropes as they lead under the skull on his shoulder should skew darker and have more of a transition.The elements and details are there, but nothing is tying them together at this point other than the rendering and lighting...there should be more cohesion across the different elements and their relationship to one another.

    Your other models suffer the same fate. (quick n dirty paint over).
    Barely spent any time on this, but the subtle change in color and value on his hair and as objects like the legs and highlights on the face and details really make a difference. (face, stomach, hands...etc).


    good luck
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