-I've recently watched the movie "The Woman in Black
" and got inspired by the antique architecture and style of the haunted house, so i started working on my personal environment piece based on the bathroom from the house. I plan to present the whole scene in UE4. Maybe i will finish the whole house with a couple of friends, but for now, the haunted bathroom!
-I've went trough the movie and captured all the frames in the scenes from the bathroom, narrowed them down to 4 and did a breakdown of most of the assets in the scene:
- After that i made a notepad where i extracted all of the assets that are circled out and tried searching the web for references of the exact same objects as i can see them in the frames, this gave me more grey hairs than it should.
-TIP: i would highly recommend checking out and using PureRef
for watching and organizing references while working, works wonders!
-These are some references, missing about 30-40 of them in total:
-After that, i went straight to grinding! Decided to first to all the high poly and bakes, after which i would place the assets at the correct positions in UE4, scale and re-do proportions if needed and do the most important thing that i have trouble with - light (ps: if anyone has some good unreal lighting tutorials of the scene this kind, a share would be much appreciated!). After i've figured out all of the above, straight to textures in Substance Painter, while maybe improving my knowledge in Designer by making some tileables like the floor, walls, ceiling etc. (plan to add the wood normal details trough texturing, what do you think about that?). Plan to add the walls, windows, door, ceiling and the rest later on. Personally i think this pipeline would work, but if you have any suggestions don't hesitate to add!
-Note: Modeling and Sculpting done in Blender + ZBrush
-These are the current sculpts
i've manage to finish (along with their bakes in SP), not much left for the objects i've circled out from the scene tho.