So I've basically hit a wall and can't find a solution without redoing UVs or re posing the whole character again. I have never had any problems with copying over UV's before using zbrush and it's UVmaster plugin (just as long as the topology is identical). I have foolishly posed the low poly before UVing, thinking that i will just copy and paste the UVs from the Tpose to the posed meshes. There have been no modifications to topology yet when ever I try to copy over the uv's, zbrush gives me the same islands only it adds seams around almost every polygon. I have looked around and some people mentioned that polygroups might be at the root of the issue but i'm at a loss. I've also looked around for a way to copy the UVs over using a different program like maya or 3dCoat but no luck so far. I've attached two obj's with identical topology to this reply, one has UVs and the other is posed without UV. If anyone could maybe give it a go and let me know what i'm doing wrong it would be a life saver for me
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