Hi,
I'm new to modelling. I've just UV unwrapped a model I made, using the Unwrap UV modifier.
I used Projection, Peel and Flatten.
Everything looked okay, so I then saved the UV map.
I imported the map into GIMP, and also imported the desired texture.
I exported the file and using the Material editor, I assigned the texture to the model.
It mostly looks okay, but there are green lines on my model.
What are these green lines, and how do I get rid of them?
I'm using 3DS Max 2018.
Thanks in advance,
Raze
Replies
Everything looks lined up. But then you have screenshot 2:
How am I supposed to do this? How can I cater for both of the large faces with the smaller ones? Where do I move the highlighted uv now? I don't understand where these uvs are supposed to go
So first I would go through and check and that you've indeed not placed the UVs on top of the texture accidentally. If that isn't the case I would check the material editor by pressing 'M', and checking that you haven't somehow applied a UV render as a material accidentally.
In reference to your UV layout screenshots, what exactly are you trying to achieve and line up? Are you just trying to make it so that the texture flows perfectly across the stair surface without an visual breaks?
Are you trying to maximize UV space so the texture has better fidelity on your object?
UV islands don't necessarily have a place within the layout that they "should" go, it's not so much a puzzle that fits together but more of playing Tetris with your islands to maximize space.