Hello all,
My first post - hopefully not a one post wonder!
I'm very new to this so hopefully I don't roll too many eyes haha.
A lot of what I've seen to do with Level Design on here and on ArtStation is focused around designing/texturing your own assets.
Is it enough to design levels without using any of your own custom assets? For example in an engine with assets already included?
And then making those levels playable, with A.I?
Thank you
Replies
To dress/construct levels with environment assets is, in general, World Art/Building
To design the player experience by modifying the playspace is Level Design.
So if you're going for level design, it's totally fine to reuse assets. Designers want to see design first, art somewhere later. Mind you, it is nice to see custom art if possible.
Also, check out the Polycount Wiki:
http://wiki.polycount.com/wiki/Polycount
I also have all my lovely ugly design sketches to help show things were intentional - which I hope helps.
The Polycount Wiki is excellent, been looking at it a lot. I was just starting to question what I was doing because of all the amazing artwork haha.
Thanks again.
https://www.youtube.com/watch?v=NtuHAh9yciM
I only just read your article yesterday about using ArtStation for your portfolio, and as you work exactly where I want to - I will definitely be taking your advice haha.
Many thanks!