hi my friends. i want model this shape in 3dsmax. i try to make it with some modyfires like bend/ taper and twist.
i also use some cylinders and from the segment make spline shape but all my tries become useless. i realy confused.
can somebody help me / thank you
Replies
I don't know the max lingo that danr initially explained, but I think the theory is the same as I would do in maya -- draw a curve, and then extrude geometry along that curve. Very fast and easy.
This isn't complex if you break it down and really study the repeating shapes.
You could even model this from a plane using edge extrude modeling, symmetry, shell, chamfer, turbosmooth.
Loft offers control over twist that you don't get with sweep.
No modifiers, just dragged verts around on a polystrip to ensure I had the horizontal bit line up with an axis, and a ~30° twist on the centre.
It'll turn out I used too little geometry to ensure proper curves, but this gets the point across.
Duplicate and rotate 180 degrees, flip the faces and weld verts by 0,1:
Do it again but on z axis:
Shell modifier with equal inner and outer amount thickness so you don't get fucked up curves, add supportloops:
Select the top and bottom faces and detatch as clone:
Another thin shell on that, and a turbosmooth on both:
If you want those splits in the metalses, just split the edges on there before the shell modifier:
The lesson is to identify patterns, and reduce your model into the simplest parts. All this from just a little polystrip, patterns, shell and whatever method you want to control the edges.