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H-AMMER [Looking for critique]

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VisualTech48 triangle
Hello folks, hope you are having a really great day,

I've made a sci-fi hammer from a concept of the UT4, and made a "hammer" that melts down stuff. I'm looking into anything that can help improve both modelling and texturing, so each piece of advice no matter how small or big is highly appreciated.

Cheers, and thanks in advance







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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    This looks dope, but I am very confused about how this is supposed to be carried.
  • VisualTech48
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    VisualTech48 triangle
    This looks dope, but I am very confused about how this is supposed to be carried.
    This is the thing people have asked me so, this is what I failed to pronounce properly.

    The tool/weapon is carried that you hold one of the hands towards the front part where the rubber is, and the other hand either on the "push" handle or the handle on the sides. 

    Thanks for the comment and will improve on such details for my next work. Thanks man, cheers!
  • defragger
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    defragger sublime tool
    Nice texturing especially on the metals. Presentation / lighting is great as well, but by the size of the handles this thing must be enormous - being all metall this would probably weigh a ton. It would be great to have some sort of trigger on the handle as well.


  • VisualTech48
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    VisualTech48 triangle
    defragger said:
    Nice texturing especially on the metals. Presentation / lighting is great as well, but by the size of the handles this thing must be enormous - being all metall this would probably weigh a ton. It would be great to have some sort of trigger on the handle as well.


    Thank you for the critique and compliment. Yeah, it is a big tool and is pretty heavy, and having a trigger as well on the push handle would make a really nice addition I agree, thanks for the suggestion, will take close care on how big it feels for the future. 

    Thanks for the illustration of the handle as well. Cheers!
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