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UE4 Help with Emitters

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HedgeMom null

Hello~!

I wasn't sure if this should be in technical talk or not, if it needs to be moved to a different category I'll move it asap!

I’m extremely new to VFX at large and very little experience under my belt with Unreal so I apologize if this is a silly question


The Real Time VFX forums have a cool contest for making the most interesting sword trail, and I wanted to do a cool time sword that does that really nifty after effect from old kung fu films

I’m having a really hard time getting it to work tho! What I thought I’d do is make a static mesh of the sword, and have it emit every second or so with a decay to make that cool after trail, but it doesn’t seem to show on the sword? I’m sure I’m doing something very obvious, but I can’t figure out what! Is it because I’m having it emit from a trail?


Thanks so much in advance! 

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  • Obscura
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    Obscura grand marshal polycounter
    Look up "anim trail unreal engine" on google. Thats what you need.
    EDIT -I see you already have one. In that case the setup is probably wrong. Epic made a tutorial about it, its in the official doc. Keep looking. Good luck.
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