I am a recent college grad looking for honest and helpful feedback on my portfolio. I am open to finding a job in any industry. My main focus is 3D modeling and texturing. I am currently trying to build up my portfolio while I save money to move, and apply for jobs elsewhere.
Replies
Upvote about the Artstation page. You can do a dump of ALL your art there, but your commercial portfolio should mostly be the 3D art.
If you have some web dev experience, try using the Twitter Bootstrap plugin, and check out Start Bootstrap, they have a ton of stunning free portfolio templates, example https://blackrockdigital.github.io/startbootstrap-creative/
Your content looks great may want to reduce the quantity. I see a stunning environment on your landing page but it cannot be clicked, do a breakdown, the best is to just have your viewer scroll all the way down on one page like ArtStation style, the hiring managers can't be bothered to jump around on a website trying to find work.
2) get out the pruning shears and get rid of 80% of it. Sounds brutal, but your 2D stuff isn't super amazing and seems more like filler than dope hotness that will net you a job. If it's not your passion or strong suit, ditch it. storyboards, illustrations etc etc, just get rid of it, its not helping you. Get rid of the animation stuff, it looks like student work. right now navigating your portfolio with all the sections and subsections is a chore, 2 clicks in and I kinda wanted to give up because it felt like there was just too much to sift through.
3) get organized and focused, and really sell yourself as whatever your intended job role would be, I would say your environment work, especially that alley and scifi scene are your strongest pieces. I would focus on creating more high quality work like that. 3-5 super strong enviro pieces should be able to get you a job, if you are not getting replies to job applications, just keep working until your work is AAA quality. You need to make yourself super relevant to the positions you are applying to, right now your portfolio is way too jack of all trades. It's great to taste everything while you are learning, but once you find something you like, hammer on those skills until your work is making peoples jaw drop.
4) if you want to get a job in games, your work needs to be in a game engine like UE4 or unity. having realtime work shows you understand atleast some of the basics of the game art production workflow.
5) don't lose hope, getting into the industry is a marathon, not a sprint. Just keep producing art and auditing old work out of your portfolio as you go.
good luck on the hunt