Having an issue with baking height maps on some pieces of geometry. From my understanding... the height map as well as other maps are calculated based on the normal map. Not sure why I'm getting shading along my topology lines. Tried a variety of setting changes and am stuck. Any ideas? Thanks!
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Additionally, all the maps in Toolbag's baker (such as curvature, ao, etc) are generated from the highpoly rather than the normal map for quality and accuracy reasons.