A few days ago I started making a triple barreled revolver in Maya, styled like the real life gun, the Chiappo Rhino 60DS.
I was making some good progress but have completely hit the wall when attempting to model the guns grip.
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The main issue I am having is that I cannot seem to smoothly add the upper curl of the grip into the rest of it without having distorted faces.
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Was wondering if anyone had any tips for how to do complex shapes like this in Maya?
Any other crit and feedback is also welcome.
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Replies
Did you mean, make the handle have rounded edges?