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Transparency/glass in Marmoset viewer

guitarguy00
polycounter lvl 7
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guitarguy00 polycounter lvl 7
Hey guys, I'm currently texturing a model of mine which has some transparent glass. Now the I haven't finished the texturing part but I previewed the viewer and the glass came out like this:



This is it in Substance Painter:


I'm using Substance Painter for the texturing if that helps at all(the glass appears normal in Substance Painter) and the transparency is located in the alpha channel of the base color map. Using Alpha Blending in SP. This is it in Substance. I'm using the glass visor material in SP but it has a metalness value of 1/white. Should glass be that way? What do I have to change in SP and/or Marmoset to get it to look right? Thanks heaps in advance!



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