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Mari displacement map issue

Nizidranamitz
polycounter lvl 3
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Nizidranamitz polycounter lvl 3
Hello,

I have some displacement map export issues, the texture just below the eyes is forgotten. I think the issue is that MARI projects the eyes texture into the eyes cavity, oddly. My UV are fine, but this part is missing on the exported displ map.

Its just a small patch of details lacking, so I could do without it but the eyes is such an important part, I'd like to have the unique texture. Do you know how I can solve this?

Thanks!

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