Hello,
I have some displacement map export issues, the texture just below the
eyes is forgotten. I think the issue is that MARI projects the eyes
texture into the eyes cavity, oddly. My UV are fine, but this part is missing on the exported displ map.
Its
just a small patch of details lacking, so I could do without it but the
eyes is such an important part, I'd like to have the unique texture. Do you know how I can solve this?
Thanks!
Replies