breaking down your asset would be a good start. you dont want a 20 storie building to have one texture for every wall, that starts from the first floor up to the 20th you use one floor, with one texture and stack it 20 times same goes for lets say caves and mountains. you use one mesh and rotate it a couple of times.
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you dont want a 20 storie building to have one texture for every wall, that starts from the first floor up to the 20th
you use one floor, with one texture and stack it 20 times
same goes for lets say caves and mountains. you use one mesh and rotate it a couple of times.