I was just wondering, for example if you were asked to make a brick wall, like this...
to whatever standards you usually work to, with the software you usually use, how would you do it? As a game object, but a nice looking 'AAA' sort of one, which doesnt look like a box from a playstation 1 game.
(im not a professional!)
a few years ago I would have made a box in Sketchup and applied a brick texture and then proudly said 'done' but now Im trying to take things more seriously, for myself I would think I would make the wall shape in Blender, then apply a texture to it, to make sure everything is scaled correctly, then export it to Substance Designer, where I would do a proper brick pattern and add all the weathering and dirt etc.
I asked a friend, they said (in blender) they would make several bricks using a Sub surf, array them, like normal bricks, then add something to resemble the mortar, make a low poly and then export/bake etc. Is that a little over the top?
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That would be probably a month or more of learning, but once you know how to do those things you can do a whole lot more.
If not, search around here for a thread about the recent Shadow of the Colossus reboot. A thread asking about how they did the rocks in that game, which looked right from afar but also had very small detail as the player gets close. That thread should link you to plenty of info about the sort of technique to accomplish that.